This is followed up with a charge-up sound 1.67 seconds before firing. When attacking, it glows and starts pulsing rapidly, aims straight downwards or parallel to the ground, and charges up a laser for 2.4 seconds, signified by a telegraph beam.The idle duration is reduced by 50% when berserk, 70% if it is the last mech alive, and 90% if enraged.It idles for 7.5 seconds before attacking. The Laser Cannon normally aims at the player when performing no attacks.All body parts will have their DR increased from 35% to 85%, and the idle time of the body also decreases by 25%. If the player exits the range of over 155 tiles away, Ares will temporarily enter an enraged state until the next Exo Overload Beam attack, causing the boss and its arms to glow red, and causing its body and weapons to emit steam.All weapons except Gauss Nuke will still function during this attack, although many attacks are modified.After 2.5 / 2 / 1.75 / 1.5 / 1 seconds, the lines turn into solid Exo Overload Beams which spin around clockwise or counterclockwise for 10 seconds, with the speed of the spin increasing over the duration of the attack. While performing this attack, all projectiles that the weapons have shot previously are destroyed. Its only attack in its berserk state is to lock in place, detach the weapons from the arms to create an X-formation, and mark areas around the core with 6 / 8 / 9 / 10 / 12 lines.When berserk, the boss will have an idle time of 10 seconds before performing an attack, 7 seconds if it is the last mech alive.The body normally follows above the player and does not have an attack until it reaches its berserk state.For most of the battle, Ares and its arms will hover above the player, and will not deal contact damage. These will share the same health pool with Ares, thus damaging any of the weapons will also damage the main health bar itself. Phase 7: The last remaining mech battles the player with significantly increased speed and aggression.Īres initially spawns with four limbs: the Laser Cannon to the upper far left, Tesla Cannon to lower left, Plasma Cannon to the lower right, and Gauss Nuke to the upper far right.Phase 6: The mech at the lower health battles the player on its own, until it is defeated.If both remaining mechs were already at 70% health, they will reappear simultaneously. Then, both surviving mechs fight the player until one of the mechs reaches 40% health. Phase 5: The mech with the higher remaining health returns to battle the player on its own until it reaches 70% health.Phase 4: The mech at the lowest health battles the player on its own, until it is defeated.This phase continues until one of the mechs reaches 40% health, in which it goes into a berserk state and gains new attacks. While in this phase, all mechs are slightly slower or perform less attacks. Phase 3: The first mech reappears and all three mechs will be present.This phase continues until one of the mechs reaches 70% health. Phase 2: The first mech chosen disappears, and the two others appear.Phase 1: The first mech chosen is fought until it reaches 70% health.The Exo Mechs fight consists of 7 phases total. Artemis and Apollo, a pair of extremely agile destroyers with pulse cannons.Ares, a heavyweight, diabolical monstrosity with four Exo superweapons.Thanatos, a serpentine terror with impervious armor and innumerable laser turrets.Once summoned, Draedon will allow the player to choose an Exo Mech that will be spawned first. The Exo Mechs can be fought in any biome at any time. Once constructed, the player can interact (right-click) and press the Contact button. The Exo Mechs do not spawn on their own, and require the player to construct The Codebreaker with a Decryption Computer and an Auric Quantum Cooling Cell. 8.3.1 When Draedon is attacked during his closing monologue.8.2.7 When attempting to escape Ares' Exo Overload Beam attack.8.1.2 When Draedon is spawned in subsequent battles.8.1.1 When Draedon is spawned for the first time.